Rulebook Setup Place the game board in the center of the play area. Place the season marker on the Aid from the King space 1 of the Calendar Track and the year marker on the first space of the Year Track with the Roman numeral "I". Put the goods cubes on their corresponding areas of the game board to act as the supply. During the game, if you gain or use goods, take them or return them to this supply.
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Those buildings will be used for prosperity and training as well as defense against winter invading monsters. Whoever, after 5 years, has pleased the king the most, wins. These dice determine where you may place your workers, and in which order players will go, starting with the player who rolled the lowest. When placing the dice, you can place them in any combination on any advisor that does not already have another player on that advisor.
Anyone familiar with Worker Placement will recognize this part of the mechanic. What sets this apart from most Worker Placement games is you do not immediately get the resources or advantage of that spot when you place your dice there. Instead, you go, from lowest to highest, grabbing resources. The abilities can include ways to manipulate your dice, give you extra dice, better ways to manage your resources, or give you defenses against the end-of-year invading monsters.
During the spring, summer and autumn seasons, you are allowed to build. But during winter, everyone must face an unknown foe. Each year. But before facing the monsters, a player will roll a die which shows how many reinforcements the king is sending to all of the territories. And it provides enough fun as a gateway game for people new to board games, but enough to think about for experienced gamers too. Since the higher rolls tend to yield better results, there can be a lot of perceived advantages to those that are lucky in their rolls, but players who win are usually those that can best use their resources, not those that gain the most.
Still, not getting good rolls can be very frustrating. Theme The basic premise of the theme is very vanilla. Not a lot of thematic flavor really comes out on this one. How the theme blends with the game mechanically is sufficient. Components — Main Board — The main board is well laid out. Everything is very clear, everything is language independent. They are indented, painted dice with rounded corners.
They have a good quality to them. But if they do scuff and start showing wear, it can be a huge advantage to players who recognize the markings. All are great quality though. Fantasy Flight has a bit of a reputation for their punch board components. Not too detailed, but sufficient. No real complaints about the quality or application of them. A lot of their games are quite complex monsters, but even some of their other, smaller or gateway games have these problems too.
Kingsburg is the exception. After a while, the game always seems to feel very similar. Until I really started experimenting outside of this, I was getting quite bored with Kingsburg, but there are only so many build orders you can have in Kingsburg. I would love to say there is a lot of replayability, but I find so many games just end up going down a similar path.
There is replayability, but it takes a player that is willing to really try something different, sometimes at the risk of being competitive. Who May Be Interested in it? This really should have a pretty broad appeal for gamers. Who Should Avoid it? Those that are looking for a very in-depth and strategic game should keep looking past Kingsburg. Those that are also looking for a wild theme park ride or thematic experience should also consider passing on this.
Final Conclusion Kingsburg is a decent game. The game is a good, light introduction to some more complex mechanical concepts used in other games. It has a good place role for dice and it has enough of a challenge to keep me engage for an occasional game. About my reviews. I try to judge the game as it is designed.
No house rules, variants and expansions are reviewed separately. While I may apply a numeric rating, it would be my desire you ignore that number while reading my reviews. What I want to do is highlight notable aspects of the game and critique the game to help you decide if you think it may be something that interests you. Thanks for your time.
Kingsburg Game Rules