JAMMERS MINDE PDF

The light of human civilisation, which had flickered and threatened to die, burns bright again with contact with the thousand worlds of space. Containing all the rules needed to play, including: full rules for starships, organisations, and culture operations detailed character cultures, genotypes, and occupations — play a sentient starship! Mindjammer — The Roleplaying Game can be used to play in the New Commonality of Humankind, or as a complete and detailed transhuman space opera rules set for any science-fiction setting. The Universe Awaits!

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The light of human civilisation, which had flickered and threatened to die, burns bright again with contact with the thousand worlds of space. Containing all the rules needed to play, including: full rules for starships, organisations, and culture operations detailed character cultures, genotypes, and occupations — play a sentient starship!

Mindjammer — The Roleplaying Game can be used to play in the New Commonality of Humankind, or as a complete and detailed transhuman space opera rules set for any science-fiction setting.

The Universe Awaits! Never has there been a greater time of opportunity. Old certainties are dying; the universe is in flux, and for the first time in ten thousand years no one knows what the future will bring. A complete standalone roleplaying game. This book is all you need to play. Mindjammer — The Roleplaying Game is the core rulebook in the Mindjammer line of transhuman science-fiction roleplaying adventure and novels.

Transhuman Characters Transhumanism is a major theme in Mindjammer. Play characters caught up in the turmoil of a transformative civilisation: humans, divergent hominids, uplifted animals, synthetic beings. You can even play a sentient starship character! More than that, however, your Mindjammer characters can begin to push the very boundaries of what it means to be human. Mindjammer provides detailed rules for how your character can transcend human limitations: acquire multiple bodies, become the sentience embodied in an entire city or even world; step beyond the boundaries of time, language, and individuality.

Choose the direction the evolution of the human species will take! Its default setting, the New Commonality of Humankind, is over ten thousand years old, until recently an ancient and stagnant slower-than-light civilisation centred in Manhome, the solar system of Old Earth, and a handful of surrounding star systems.

The Commonality is at once strange and familiar. The Core Worlds around Old Earth are complex and highly advanced, as far from our 21st century — and as incomprehensible — as we are from the Stone Age. On the ever-expanding Frontier there are civilisations more like our own — and just as many far stranger.

Everywhere there is turmoil and conflict. Human Space — the theoretical limit of human colonisation by the Diaspora slower-than-light generation and stasis ships — extends to a possible 10, light years from Old Earth, a sizable proportion of the galactic disk.

Commonality Space — the limit of current Commonality contact and integration over the past two centuries — is much smaller, perhaps light years in diameter. The schematic below shows the hearts of the 27 Commonality sectors, including the Core Worlds. That includes the essentials from the Fate Core SRD, customised and dials set for this action-packed science-fiction setting. Derived from the Mindjammer 1st edition culture conflict rules but fully consistent with the Fate Core system, the culture rules allow you to run teams of culture agents manipulating entire cultures in the turmoil of Rediscovery.

Innovative New Rules for Planets, Star Systems, and Alien Life One of the major features of the Mindjammer game is its emphasis on generating and playing in a science-fiction setting which feels deep and realistic. The rules for planets, star systems, and alien life have been developed with that in mind — drawing on the current state of play in cosmology, planetology, and xenoscience, they provide a programmatic way to generate and describe encounters and encounter locations in a way which supports rich science-fiction adventure.

Do you want your science-fiction environments to include black holes, molecular clouds, protoplanetary disks, exotic biospheres, and rich and consistent ecosystems?

Look no further. Adventures Blue : A murder amidst the ruins of an alien world could turn the Commonality on its head. Includes introductory rules.

Hearts and Minds : Intrigue and adventure on the turbulent crater world of Olkennedy. Can you stop this young and vibrant world from descending into civil war? Supplements Each of these lavish supplements takes you to a different part of the vast Commonality. Containing detailed histories, star charts, character options, and more to take your Mindjammer games to the next level.

Children of Orion : Journey beyond the borders of the Commonality to bright Venu, home of the glorious empire of the pure, a realm of xenophobic evil that will conquer all.

The Core Worlds : Visit the core of the Commonality, including Manhome, the birthplace of humanity, and learn what it means to be human. Additional Content This website itself is a content resource for your Mindjammer games. Check out our Downloads page for pregenerated characters, character, construct, organisation and culture sheets; and starmap sheets and schematics. Check out the X-MemCore database for an ever-expanding library of Mindjammer terms.

Mindjammer Fiction Mindjammer is also the name of the first novel in the Mindjammer series, available now from Mindjammer Press! In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a society in chaos.

Thaddeus Clay and his special ops team from the Security and Cultural Integrity Instrumentality are on the trail of the Transmigration Heresy.

But what they find is something beyond even their imagining — and something which could tear the whole Commonality apart! Available now from DriveThru , Amazon.

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Jammers Minde

When Christian V came to the throne in , the conditions of her imprisonment were improved and she was given books and writing materials. As the manuscript was secretly held abroad for many years, the work remained unknown until it was finally published in , attracting considerable attention. It was written with a political and tactical purpose and is considered an existential religious writing, radical for its time in its reporting of personal confession and crisis. It contains a host of vivid details: sights, smells and sounds, often conveyed with loathing — but also frequently juxtaposed with a grotesque twist of humour which only serves to make it all the more moving. One of the reasons the work has become a literary masterpiece is that the author manages to couch her account in a fine, dignified style, giving elegance and shine to even the most lurid details. Sophie Amalie for instance is portrayed as Salome , stepdaughter of Herod Antipas , who called for John the Baptist to be beheaded.

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Jammers Minde Explained

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