2300AD STAR CRUISER PDF

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Edit AD is set at the dawn of the 24th century between and depending on the book or supplement. At the end of the 20th century, a limited nuclear exchange took place between the United States , China , the U. In the intervening three centuries, mankind has rebuilt and returned to space.

A practical means of faster-than-light FTL travel has been discovered, leading to the exploration and eventual colonization of interstellar planets. The post- Westphalian nation-state remains dominant, and most space colonies are considered the territories of various nations back on Earth. The dominant power, both on Earth and in space, is the Third French Empire ; France escaped the nuclear war relatively unscathed by abandoning its NATO allies at the start of the war, and thus had a head start in the technology race.

Competing powers include Great Britain , Manchuria , Germany , and an alliance between United States of America and Australia , all of which control certain extra-solar planets themselves.

The Kafers are the most humanoid of the alien species; unfortunately their history and biology means that war between the Kafer and mankind is inevitable; in the Kafer start an invasion of human space that will be costly to both attackers and defenders and serves as one of the major dramatic events of the game line.

Technology Edit A faster than light device called the Stutterwarp Drive allows mankind to colonise other solar systems. Ships can usually reach about 3. Because ships need to reach a world within this distance, the effect of this limitation is the creation of lanes along which travel and commerce are conducted and along which wars are fought. There are three major lanes through known space, called Arms, named after the nations which dominate them thus the French Arm , the American Arm and the Chinese Arm.

Overall, the technological level of AD is not terribly more advanced than the modern day. What is depicted refines or updates currently used technology, with occaisonal instances of breakthroughs predicted by modern science.

For example, most personal combat is still conducted with guns firing chemically projected slugs even though energy weapons do exist. Influences Edit The background history of AD is a continuation of the nuclear war depicted in the Twilight role-playing game by the same company. A custom strategy game called " The Game " was used by the authors to develop the background history for AD.

The game has some very obvious influences. In various supplements and adventures one can find characters, situations and equipment which were clearly modelled on items from popular science fiction movies and novels. Guns and the power loader from the movie Aliens and a buggy from Silent Running , for example. The game also includes several types of powered armor combat suits quite similar to those of the Mobile Infantry of the same novel.

References to such works as Neuromancer or Blade Runner inevitablely appear.

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Star Cruiser (rules set)

Star Cruiser is both a complete addition to the Traveller: rules and an exciting boardgame of futuristic space combat. Rules cover the power plant and stutterwarp drives , the advanced weaponry of the age and the defensive countermeasures which will keep your ship alive in a hostile environment. The crew must be distributed between the bridge and the engine gang, many of whom will be assigned to damage control parties, free to move about the ship repairing battle damage. Technology of is advancing rapidly and ships constructed now are much more efficient than even those constructed a few years in the past. The maps depict empty sectors of space over which the battle of the future will be fought, The counters represent the battleships, fights, remote sensor objects, missiles, and game markers such as "illumination" for when you activate your advance radar systems. The space battles of the future are characterised by the vast distances involved and the superior technologies devised to overcome them.

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Star Cruiser Lite

Older titles, usually, perhaps OOP or relatively recent games which rapidly faded or are fading from view. What about Vor? These are not proper reviews, but more a discussion of the rules. Traveller has as much fanboy-nostalgia as anything with the word Cthulhu in it, and I suspect many readers will also at least be familiar with the "harder"sci fi AD setting. Owned by those incompetents at Mongoose - when is Blue Shift being made, eh?

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Now GDW wanted to replace Traveller with a game that had a more contemporary hard science fiction edge. They had already published Twilight , a realistic and hard-edged role-playing game set in the year in the aftermath of an apocalyptic World War III. In , GDW published a new roleplaying game system called Traveller set years after Twilight The game was revived twice, first in by QuikLink Interactive as a supplement titled AD for the Traveller20 game based on the d20 System , and then in by Mongoose Publishing as a AD setting sourcebook for their version of Traveller.

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