Average Rating 2 ratings The Caliph of Shadows awaits! The Assassins of Zakhara strike in silence and from darkness, certain of their faith and the rightness of their cause. The slayers carry out the orders of their Grandfather assassin, never questioning his wisdom or direction. The adventures within pit the player characters against the slayers of the Everlasting, one of the most powerful and influential sects in Zakhara.
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Average Rating 2 ratings The Caliph of Shadows awaits! The Assassins of Zakhara strike in silence and from darkness, certain of their faith and the rightness of their cause. The slayers carry out the orders of their Grandfather assassin, never questioning his wisdom or direction. The adventures within pit the player characters against the slayers of the Everlasting, one of the most powerful and influential sects in Zakhara. Assassin Mountain includes: Two booklets filled with source material on the holy slayers of Zakhara and adventures with the Everlasting Six cardsheets Monstrous Compendium pages detailing new genies and other monsters A poster map of Jabal Sarahin, the fortress of the Everlasting Recommended for use with the Arabian Adventures rulebook.
It was published in February After a few years of working as a magazine editor for TSR, Baur was eager to write a standalone book for the company. He was eventually handed the job of creating "Assassin Mountain" for the Al-Qadim line. With just the title and topic, he was told to write a sourcebook and connected adventures. Baur read up on assassins, including Rashid ad-Din Sinan, the Old Man of the Mountain, then gave it all a fantasy spin. Fantasy Will Set You Free. Baur used his payment from this assignment to help purchase his first-ever new car, which he used to drive the 50 miles from Milwaukee to Lake Geneva every day.
As he put it, it was his "magic carpet to the halls of TSR". Continuing the ALQ Series. A History of Assassins. Though assassins made a resurgence in Assassin Mountain, and were given the opportunity to play a major role in the Al-Qadim setting, it was as an organization, not a character class. Love It or Hate It? Baur has more than once said that Assassin Mountain is one of his favorite designs. Adventuring Tropes. Expanding Al Qadim. The biggest expansion within Assassin Mountain is its description of the Brotherhood of the Everlasting and their eponymous Fortress of Sarahin.
Monsters of Note. Several new and revised monsters are detailed in Assassin Mountain. About the Creators. Baur fell in love with the Arabian genre while working on Assassin Mountain. Please feel free to mail corrections, comments, and additions to shannon.
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There are a number of important concepts to the Zakharan culture including honor, family, social station, purity, piety, and hospitality. Unlike most settings, there is practically no racial disharmony in Zakhara: humans, elves, and orcs alike share the same culture, lifestyle, and social status, and races traditionally considered evil savages, such as goblins , are instead valued members of society. The nomadic Al-Badia are predominantly human, whereas the Al-Hadhar possess greater diversity. The nomads and city-dwellers, humans and non-humans alike, are all united as a single culture under a single religion a polytheistic pastiche of Islam and as subjects of the Grand Caliph ; the entire continent is effectively a single empire, although different regions, city-states, and tribes have unique local cultures. Fate may cast down the mightiest sultan or raise up the meanest beggar. None can agree on her nature, whether the mother of the gods or an elemental force. All acknowledge her power, however.