GURPS TRAVELLER ALIEN RACES PDF

Product Website Two Major Races. In contrast to the Imperium, the human-descended Zhodani have long embraced psi powers. Within their vast interstellar empire, crime is almost unknown, workers are uniformly happy in their jobs, and mental illness is as easy to cure as a paper cut, thanks to advanced powers of the mind. The Vargr are a race of aliens descended from tranplanted Terran canines.

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Description Specifications [ edit ] The Hivers should worry you Inscrutable, patient, and subtle, the Hivers puzzle their neighbours more than they worry them. It should be the other way around. The Droyne should awe you An insectoid race scattered across the Imperium like so many gypsies, the seemingly insignificant Droyne often fall beneath the notice of Humaniti A series of puzzles in their history and culture suggests that huge secrets lurk behind the compound eyes of these tiny sentients Ancient answers await!

Alien races 3 offers an expose on the Ancients themselves, and examines in detail the biology, home worlds, culture, and society of the enigmatic Hivers and cryptic Droyne. Included are racial and career templates, sample equipment and starships , Ancient artefacts , and much more.

This book also includes a set of 36 Droyne " coyns " and instructions for predicting the future and making decisions, Droyne style. Two new minor races are presented here as well: The Inheritors , a race of fluorine breathers living on the shell of an ancient Dyson sphere and "improving" on the technology left behind.

The Lithkind , a nocturnal species for which mating means death and death means rebirth, and who treat the opposite sex as taboo!

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GURPS Traveller Classic: Alien Races 1

Inscrutable, patient, and subtle, the Hivers puzzle their neighbors more than they worry them. It should be the other way around. The Droyne Should Awe You. An insectoid race scattered across the Imperium like so many gypsies, the seemingly insignificant Droyne often fall beneath the notice of Humaniti. A series of puzzles in their history and culture suggests that huge secrets lurk behind the compound eyes of these tiny sentients. Ancient Answers Await!

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GURPS Traveller Classic: Alien Races 3

Learn how and when to remove this template message Loren Wiseman and Jon Zeigler have attempted to keep the information, equipment, characters, style, and atmosphere of GURPS Traveller as close as possible to the original Classic Traveller universe. The GURPS system ensures that all characters in a group will be roughly equal in terms of abilities and skills, while in the original game it was in principle possible for a character to die during creation, through risks taken during his previous career, and the characters of the different players could be very different in power and abilities. Because Traveller was conceived in the s it strongly resembles science-fiction from the late s. People who want to play GURPS Traveller and still keep their game universe more in line with what we currently picture the future to be like can quite simply add equipment to their game world from other GURPS sourcebooks. The GURPS Traveller main rulebook detailed the assumptions and restrictions that would be required in order to keep GT like the original game but also had some speculation on what changes to that model would do to the setting.

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