GURPS PSIONICS PDF

Using This Supplement. Pyramid, Psionic Powers, e23, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. All rights reserved. The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Given free rein, players can customize appropriate advantages into an unlimited number of potential abilities.

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Always Available — Click here to buy! Mind Over Matter Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power.

Telepathic computers. Gifted children killed or kidnapped by a power-mad government. Psionics is the ultimate sourcebook for psi powers. It includes a complete world background — and the GM can use it as a resource for campaigns in any background. Psionic Abilities — including Mindswitch, Combat Teleport, psychic vampirism and cyberpsi.

More Rules — featuring gestalts, group minds, latent psis, ghosts, psionic combat and poltergeists. Psionic Technology — two chapters of psionic equipment, including psychotronic weaponry, dreamscanners and psionic computers — even psionic starship drives! Complete Campaign Background — in which powerful psis struggle with secret with secret government agencies and globe-spanning conspiracies in a world eerily like our own. Already converted to Fourth Edition? Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.

Surf our site for the files you want. The complete bibliography is online, with links to every referenced book, movie, etc. Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games!

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GURPS Psionic Powers

Warehouse 23 ;sionics worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Find More Posts by Fred Brackin. This represents your fine control of your ability. Sean Punch pages. It includes a complete world background — and the GM can use it as a resource for campaigns in any background.

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Psionic Powers

Always Available — Click here to buy! Mind Over Matter Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power.

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